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Windows の操作を Emacs のキーバインドで行うための設定 (Keyhac版) update! (2022/06/23) ★日本語キーボードを英語キーボード配列で使おうとした際に調べた情報 をまとめています。Keyhac + Fakeymacs で実現する設定のリンクも載せています。お試しください! 英語キーボード設定の OS で日本語キーボードを使うときの情報まとめ update! (2021/09/10) ★ WSL で Emacs を使うための設定 をまとめました。WSL Emacs は Windows との相性がとても良く、Linux、Windows 双方にアクセスするためのユーザインタフェースとしての利用にとても便利です。お試しください! WSL で Emacs を使うための設定 update! (2022/10/14) ● WSL の emacsclient を Windows から利用するための設定 をまとめました。WSL Emacs を Windows で起動するためのコマンドも紹介しています。お試しください。 WSL の emacsclient を Windows から利用するための設定 update! (2021/02/05) ● VSCode で開いているファイルを WSL の Emacs で開くための設定 をまとめました。Remote-WSL を設定した VSCode でも利用可能です。お試しください。 VSCode で開いているファイルを WSL の Emacs で開くための設定 update! (2019/11/06) ● WSL の Emacs から VSCode でファイルを開くための設定 をまとめました。VSCode の Remote Development にも対応しています。お試しください。 WSL の Emacs から VSCode でファイルを開くための設定 update! (2019/10/31) ● helm で peco もどきのコマンドを使うための設定 をまとめした。peco が使えない shell-mode で利用できます。お試しください。 helm で peco もどきのコマンドを使うための設定 update! (2019/04/16) ● google-translate を使いやすくするための設定 をまとめました。翻訳する文章が日本語か英語かを判別し、他方に翻訳する機能をサポートしています。お試しください。 google-translate を使いやすくするための設定 update! (2019/12/30) ● WSL から Windows の exe コマンドを管理者権限で実行するコマンド winsudo を公開しました。UAC が有効な場合、ポップアップによる確認後に管理者権限でコマンドが実行されます。お試しください。 https //github.com/smzht/wsl-utils#-winsudo ● WSL のシェルから Cygwin のコマンドを実行するためのコマンド cyg を公開しました。Cygwin から WSL へ移行する際の過渡期に利用するツールとして使えるかと思います。お試しください。 https //github.com/smzht/wsl-utils#-cyg ● Emacs の日本語マニュアル を公開されている方がいらっしゃいます。大作です。紹介させていただきます。 https //ayatakesi.github.io/ ● Lisp と JavaScript は似ているのですね。興味深い。確かに、JavaScript の旧名は、LI ve S cri P t ですね。 https //www.slideshare.net/taiju/javascriptlisp https //qiita.com/derui/items/6e8de68cc1b7295de3a6 【本題】 このウィキでは、Windows で GNU Emacs を 快適に利用するための設定についてまとめています。完全ではありませんが、以下の環境で動作確認しています。 Windows 11 + GWSL + WSL2 + Ubuntu-20.04 + Emacs-27 + emacs-mozc(Google日本語入力 と連携)(Linux版 Emacs) Windows 11 + WSLg + WSL2 + Ubuntu-20.04 + Emacs-26 + emacs-mozc(Google日本語入力 と連携)(Linux版 Emacs) Windows 10 ver 2004 + VcXsrv + WSL2 + Ubuntu-20.04 + Emacs-26 + emacs-mozc(Google日本語入力 と連携)(Linux版 Emacs) Windows 10 ver 1909 + VcXsrv + WSL + Ubuntu-18.04 + Emacs-25 + emacs-mozc(Google日本語入力 と連携)(Linux版 Emacs) ※ 現在のメイン環境です。「WSL で Emacs を使うための設定」で設定方法を紹介しています。 ※ この環境の特徴は、以下のとおりです。 ・MinGW版 Emacs と異なり、設定でのいろいろな workaround(fakecygpty の設定や UTF-8 を使うための設定など)が不要です。 ・Cygwin版 Emacs と異なり、MinGW版 Emacs 並に高速に動作します。 ・Google日本語入力 との連携を可能とした mozc_emacs_helper.exe の導入で、日本語入力にも対応しています。 ・Cygwin版 Emacs で度々発生する vfork 問題が一切起こりません。 ・Linux の OS 環境をフルに利用可能です。(MinGW版 Emacs の様に別途 UNIX 環境を準備する必要がありません。) ・設定により、dired から Windows のドキュメントを直接開くことができます。(wslstart という cygstart と同機能のコマンドの作成により実現しています。) ・設定により、dired で Windows のショートカットをシンボリックリンクの様に扱えます。(w32-symlinks.el から最低限必要な設定を流用することで実現しています。) ・設定により、Windows パスや UNC パスを Linux のパスと同様に利用できます。(Emacs の Magic File Names の仕組みを利用して実現しています。) ・ViirtualBox で Linux を動作させた環境と異なり、Keyhac との連携(ウィンドウの切り替えなど)が可能です。 ・一つデメリットを挙げれば、画面へのファイルのドラッグ&ドロップができないことです。これは、「dired を OS と連携して使うための設定」で代替になると思います。 Windows 10 + gnupack-13.06(Cygwin は最新に更新)+ emacs-mozc(Google日本語入力 と連携)(Cygwin版 Emacs) Windows 10 + gnupack-13.06(Cygwin は最新に更新)+ Cygwin の emacs-w32 での差替え + emacs-mozc(Google日本語入力 と連携)(Cygwin版 Emacs) ※ WSL に移行する前まで使っていた環境です。 ※ 比較的新しいバージョンが提供される Cygwin の Emacs を利用する方法は、「gnupack-13 の環境で Cygwin の Emacs を利用するための設定」を参考としてください。 ※ この環境の特徴は、以下のとおりです。(以前までお勧めしていたので、まとめています。) ・MinGW版 よりちょっと(かなり?)遅めですが、設定でのいろいろな workaround が不要です。 ・Cygwin 側で作成した Windows ショートカット(CYGWIN環境変数 が winsymlinks lnk に設定された状態で ln -s コマンドで作成したリンク)が、シンボリックリンクとして認識されるのが便利です。 ・Google日本語入力 との連携を可能とした mozc_emacs_helper.exe の導入で、日本語入力も安定して動作します。 ・何らかのタイミングで vfork関連のエラーが発生することがあります。これを解決するのが厄介で、Cygwin版 Emacs を使う上での大きなデメリットとなっています。(この症状が発生した場合、Cygwin に対して rebaseall を行った後、OS の再起動をすると改善するような気がします。Cygwin の更新をすると rebase が掛かるので、その後 OS の再起動をすると良いと思います。) Windows 10 + gnupack-11.00(Cygwin は最新に更新)+ NTEmacs64 での差替え (MinGW版 Emacs) Windows 10 + gnupack-11.00(Cygwin は最新に更新)+ GNU配布版 Emacs での差替え + emacs-mozc(Google日本語入力 と連携)(MinGW版 Emacs) ※ 最新の MinGW版 Emacs を利用する方法は、「gnupack-11.00 の環境で NTEmacs64 を利用するための設定」を参考としてください。 ※ Windows のパスがそのまま利用できるなど、Windows との親和性は高いです。但し、問題なく使うためのハードルも高い(本質的ではない、設定でのいろいろな workaround が必要)です。 VirtualBox + Ubuntu-18.04 + Emacs-25 or 26 + emacs-mozc(mozc-server と連携)(Linux版 Emacs) Hyper-V + Ubuntu-18.04 + Emacs-25 or 26 + emacs-mozc(mozc-server と連携)(Linux版 Emacs) ※ 仮想環境で動かしているのに、非常に高速に動作します。Windows 環境との連携が重要でなければ、この環境が一番お勧めなのかもしれません。 ※ 本ページで紹介する設定は、Emacs バージョン 24.4 以上で利用可能な設定となっています。 ※ MinGW版 Emacs を利用する場合、Cygwin の導入、cygdriveプレフィクス の / 設定、cygwin-mount.el のインストールが前提となっている設定箇所があります。 ※ Cygwin版 Emacs 、MinGW版 Emacs を利用する場合、以下の「【基本設定】」が行われていることが前提となっている設定箇所が多数あります。本ページの設定を利用する場合には、「【基本設定】」の利用を強くお勧めします。 ※ フォントを滑らかに表示させるためには、次の方法をお試しください。 http //121ware.com/qasearch/1007/app/servlet/relatedqa?QID=013964 ■ Cygwin版 Emacs 特有の設定 【基本設定】 Windowsパス と UNCパス を使えるようにするための設定 【推奨設定】 dired でディレクトリのシンボリックリンクを実体のパスで開くための設定 ※ 後半に Cygwin版 Emacs 特有の設定があります。 gnupack-13 の環境で Cygwin の Emacs を利用するための設定 (関連) Cygwin で sudo 的コマンドを使うための設定 Cygwin で sudoedit を使うための設定 singleton な動きをする cygstart 的コマンドを使うための設定 (Cygwin版) gnupack-13.xx の背景色やフォントを gnupack-11.00 の時代のものと同じにするためのパッチ ■ MinGW版 Emacs 特有の設定 【基本設定】 UTF-8 をベースとして利用するための設定 【基本設定】 fakecygpty を使うための設定 tramp を tramp-method “scp” で使うための設定 ※ 後半に MinGW版 Emacs 特有の設定があります。 emacsclientw を使うための設定 Cygwin の Python を使って run-python を動かすための設定 gnupack-11.00 の環境で NTEmacs64 を利用するための設定 ※ MinGW版 Emacs であれば NTEmacs64 以外にも適用可能です。 ■ Windows版 Emacs 共通の設定 (上記の「【基本設定】」が前提となっている設定があります) W32-IME を快適に使うための設定 emacs-mozc を動かすための設定(mozc_emacs_helper コンパイル編) emacs-mozc を動かすための設定(サーバ準備編) emacs-mozc を動かすための設定(Emacs 設定編) ※ 一部の設定を除き、Linux版 Emacs にも適用可能です。 locate を使うための設定 Notepad を使って印刷するための設定 emacs-eclim を使うための設定 Emacs で指定したファイルを Eclipse で開くための設定 Windows ショートカットを dired と連携して使うための設定 ← お薦めはこちら w32-symlinks を dired と連携して使うための設定 ■ Linux の Emacs で利用できる設定 リモートマシン上の Emacs から、ローカルマシンの Windowsアプリケーションソフトを起動するための設定 VirtualBox 上の Ubuntu から WSL を経由して Windows 環境にアクセスするための設定 ■ Windows Subsystem for Linux の Emacs で利用できる設定 【推奨設定】 WSL で Emacs を使うための設定 emacs-mozc を動かすための設定(WSL 設定編) Windowsパス と UNCパス を使えるようにするための設定(WSL 設定編) WSL で NTFS シンボリックリンクや Windows ショートカットを作成するための設定 WSL の emacsclient を Windows から利用するための設定 Windows ショートカットを dired と連携して使うための設定 ← お薦めはこちら w32-symlinks を dired と連携して使うための設定 Notepad を使って印刷するための設定(WSL 設定編) locate を使うための設定(WSL 設定編) WSL の Emacs から VSCode でファイルを開くための設定 VSCode で開いているファイルを WSL の Emacs で開くための設定 Windows の ssh から WSL2 の sshd に接続するための設定 (関連) WSL で cygstart 的コマンドを使うための設定 singleton な動きをする cygstart 的コマンドを使うための設定 (WSL版) ■ Emacs 全般で利用できる設定 shell-mode を使うための設定 shell-mode で複数の漢字コードを混在して利用できるようにするための設定 shellバッファ を簡単にポップアップするための設定 dired を OS と連携して使うための設定 dired をより便利に使うための設定 dired でディレクトリのシンボリックリンクを実体のパスで開くための設定 tramp を tramp-method “scp” で使うための設定 tramp による接続先で Xクライアント を実行するための設定 helm を使うための設定 helm から comint の入力履歴を検索するための設定 helm で peco もどきのコマンドを使うための設定 ediff をスマートに使うための設定 elscreen を使うための設定 whitespace を使うための設定 cua-mode を使うための設定 multiple-cursors を使うための設定 google-translate を使いやすくするための設定 ■ 説明ページを作るまでもない設定の紹介 沢山開いているバッファをできるだけ一度に閉じるための設定 (global-set-key (kbd "M-c") (lambda () (interactive) (desktop-clear) (tramp-cleanup-all-connections))) カレントバッファを一発で閉じるための設定 (global-set-key (kbd "M-k") (lambda () (interactive) (kill-buffer (buffer-name)))) ウィンドウの右端で改行をするかどうかを切り替えるための設定 (global-set-key (kbd "C-c C- return ") 'toggle-truncate-lines) 横スクロールするための設定(キー設定が逆の感覚の方もいるかも) (global-set-key (kbd "C-,") 'scroll-left) ; のキー (global-set-key (kbd "C-.") 'scroll-right) ; のキー other-window がなければ開き、その window に移動するための設定 http //d.hatena.ne.jp/rubikitch/20100210/emacs (defun other-window-or-split () (interactive) (when (one-window-p) (split-window-sensibly)) (other-window 1)) (global-set-key (kbd "C-x o") 'other-window-or-split) 2 分割しているバッファを入れ替えるための設定 http //www.bookshelf.jp/cgi-bin/goto.cgi?file=meadow node=swap%20screen (defun swap-screen-with-cursor() "Swap two screen,with cursor in same buffer." (interactive) (let ((thiswin (selected-window)) (thisbuf (window-buffer))) (other-window 1) (set-window-buffer thiswin (window-buffer)) (set-window-buffer (selected-window) thisbuf))) (global-set-key (kbd "M-t") 'swap-screen-with-cursor) バッファの分割方向を縦と横とで入れ替えるための設定 https //github.com/daichirata/emacs-rotate (require 'rotate) (setq rotate-functions '(rotate even-horizontal rotate even-vertical)) (global-set-key (kbd "M-\\") 'rotate-layout) tramp を使っていて、NTEmacs の起動が遅くなる場合に必要な設定 (require 'recentf) (setq recentf-auto-cleanup 'never) (recentf-mode 1) その他参考 http //www.clear-code.com/blog/2012/3/20.html ■ おまけ ssh-agent や ssh-pageant を使って、ssh のパスフレーズの入力を省略するための設定(方法1) ssh-agent や ssh-pageant を使って、ssh のパスフレーズの入力を省略するための設定(方法2) ssh-agent や ssh-pageant を使って、ssh のパスフレーズの入力を省略するための設定(方法3) ← お薦めはこちら Windows の操作を Emacs のキーバインドで行うための設定 (AutoHotKey版) Windows の操作を Emacs のキーバインドで行うための設定 (Keyhac版) ← お薦めはこちら ■ その他 MobaXterm を使おう Windows で sshfs を使うお薦めのソフト Subversion には dsvn を使っています。melpa からインストールできます。 Git には magit が便利です。 Vimacs というのもあるんですね。Evil と逆の発想のものだと思います。 http //blog.cnu.jp/2009/07/28/vimacs/ http //uguisu.skr.jp/Windows/vim.html spacemacsというのも見つけました。Windows版 Emacs でも動いているようです。 https //github.com/syl20bnr/spacemacs ■ 参考サイト Manual http //emacs.rubikitch.com/emacs245-manual-ja/ https //ayatakesi.github.io/ https //github.com/ayatakesi Lisp と JavaScript https //www.slideshare.net/taiju/javascriptlisp https //qiita.com/derui/items/6e8de68cc1b7295de3a6 Common Lisp http //www.geocities.jp/m_hiroi/xyzzy_lisp.html functional-programming https //postd.cc/an-introduction-to-functional-programming/ https //qiita.com/hiruberuto/items/26a813ab2b188ca39019 nadvice http //g000001.cddddr.org/3623238000 ` before'(lambda ( rest r) (apply FUNCTION r) (apply OLDFUN r)) ` after'(lambda ( rest r) (prog1 (apply OLDFUN r) (apply FUNCTION r))) ` around'(lambda ( rest r) (apply FUNCTION OLDFUN r)) ` override'(lambda ( rest r) (apply FUNCTION r)) ` before-while'(lambda ( rest r) (and (apply FUNCTION r) (apply OLDFUN r))) ` before-until'(lambda ( rest r) (or (apply FUNCTION r) (apply OLDFUN r))) ` after-while'(lambda ( rest r) (and (apply OLDFUN r) (apply FUNCTION r))) ` after-until'(lambda ( rest r) (or (apply OLDFUN r) (apply FUNCTION r))) ` filter-args'(lambda ( rest r) (apply OLDFUN (funcall FUNCTION r))) ` filter-return'(lambda ( rest r) (funcall FUNCTION (apply OLDFUN r))) generalized variables http //kawabata.github.io/blog/2013-03-14-general-variables.html http //qiita.com/kawabata@github/items/9a1a1e211c57a56578d8 lexical-binding http //sakito.jp/emacs/emacs24.html#emacs-lisp-lexical-binding http //d.hatena.ne.jp/mhayashi1120/20130327/1364396586 flet http //ja.stackoverflow.com/questions/5458/flet%E3%81%A8cl-flet%E3%81%AE%E5%B7%AE%E7%95%B0 noflet http //emacs.rubikitch.com/noflet/ function http //www.mew.org/~kazu/doc/elisp/function.html custom-set-variables http //kawamuray.hatenablog.com/entry/2013/11/03/180543 buffer local variable https //qiita.com/yoshrc/items/00f3c08f7a5cac911c3a https //qiita.com/tadsan/items/9d287a57c26711387043 Emacs http //qiita.com/ytoda129/items/58078d8c7e74d9144014 https //miyazakikenji.wordpress.com/2015/08/11/ac-mozc-on-emacs25-in-ubuntu/(誤記有: apt-add repository - apt-add-repository。インストールされるものが最新過ぎるかも。) http //nkenbou.hatenablog.com/entry/2015/06/30/051408 http //askubuntu.com/questions/87872/how-do-i-accept-the-configuration-screen-that-pops-up-when-installing-postfix http //tanehp.ec-net.jp/heppoko-lab/prog/zakki/emacs/emacs.html http //d.hatena.ne.jp/tomoya/20081228/1230421982 http //blog.ichiroc.in/entry/2013/08/30/185953 init-loader.el http //d.hatena.ne.jp/gin0606/20111021/1319196327 http //tech.kayac.com/archive/divide-dot-emacs.html http //qiita.com/catatsuy/items/5f1cd86e2522fd3384a0 font http //extra-vision.blogspot.com/2016/07/emacs.html http //mix-mplus-ipa.osdn.jp/migu/ http //save.sys.t.u-tokyo.ac.jp/~yusa/fonts/ricty.html dabbrev http //konbu13.hatenablog.com/entry/2014/03/09/080947 emacsclient https //qiita.com/acple@github/items/4be7eb774a28d574281e helm https //github.com/emacs-helm/helm/wiki https //github.com/emacs-helm/helm/wiki/Developing http //syohex.hatenablog.com/entry/2015/10/10/171926 https //masutaka.net/chalow/2014-04-02-1.html mozc http //nyaruru.hatenablog.com/archive http //d.hatena.ne.jp/rti7743/20100513/1273710518 https //www.codeproject.com/Articles/13724/Windows-IPC http //myfuturesightforpast.blogspot.com/2015/08/googlemozcimewindowslinuxandroid.html https //github.com/kento1218/mozc-incog-switcher Google日本語入力 https //productforums.google.com/forum/#!topic/ime-ja/5CCIenG_0Zw https //productforums.google.com/forum/#!topic/ime-ja/xBJLDHyJVw0 eclim http //eclim.org https //github.com/senny/emacs-eclim OminiSharp https //github.com/omnisharp roslyn https //www.buildinsider.net/enterprise/roslyn/01 lsp https //github.com/emacs-lsp https //github.com/joaotavora/eglot https //microsoft.github.io/language-server-protocol/implementors/servers/ https //qiita.com/blue0513/items/acc962738c7f4da26656 https //qiita.com/atsushieno/items/ce31df9bd88e98eec5c4 https //qiita.com/515hikaru/items/8b364b4d091459a85dc0 TabNine https //qiita.com/blue0513/items/2634fcb3757629124c87 https //qiita.com/gorogoroyasu/items/f49ee019ea886181d972 IDE https //www.mediamaxjapan.com/techblog/articles/lets-start-using-ide/ WSL https //opcdiary.net/?p=32284 https //qiita.com/nishemon/items/bb3aca972404f68bfcd6 https //qiita.com/zophos/items/5cf66385a88186c2fac9 http //ascii.jp/elem/000/001/278/1278792/ http //ascii.jp/elem/000/001/402/1402257/ https //ascii.jp/elem/000/001/803/1803883/ http //www.clear-code.com/blog/2017/11/8.html https //www.atmarkit.co.jp/ait/articles/1711/09/news032.html for Windows 10 1803 https //kledgeb.blogspot.jp/2018/03/wsl-142-windows-101803wsl.html http //www.atmarkit.co.jp/ait/articles/1805/24/news022.html for Windows 10 1607 https //github.com/goreliu/wsl-terminal https //github.com/rprichard/wslbridge https //github.com/xilun/cbwin http //qiita.com/shiena/items/b8036514c217000a221 WSL2 https //ascii.jp/elem/000/004/007/4007561/ binfmt_misc http //ascii.jp/elem/000/001/428/1428626/ https //qiita.com/lnznt/items/c729d80d0800a8f78298 http //archive.linux.or.jp/JF/JFdocs/kernel-docs-2.6/binfmt_misc.txt.html D-Bus http //d.hatena.ne.jp/debug-ito/20130502/1367487352 http //www.usupi.org/sysad/175.html http //www.usupi.org/sysad/176.html http //wordpress.honobono-life.info/lin-base/linux%E3%81%AEdbus-daemon%E3%83%97%E3%83%AD%E3%82%BB%E3%82%B9%E3%81%AE%E6%A6%82%E8%A6%81/ bash http //www.akamoz.jp/you/uni/shellscript.htm https //orebibou.com/2017/04/shopt%E3%82%B3%E3%83%9E%E3%83%B3%E3%83%89%E3%81%A7%E8%A8%AD%E5%AE%9A%E3%81%A7%E3%81%8D%E3%82%8Bbash%E3%81%AE%E4%BE%BF%E5%88%A9%E8%A8%AD%E5%AE%9A%E3%81%BE%E3%81%A8%E3%82%81/ gsudo https //qiita.com/_masa_u/items/a799745d70b30c32a03b https //github.com/gerardog/gsudo stdbuf https //linuxcommand.net/stdbuf/ cocot https //vmi.jp/software/cygwin/cocot.html ssh http //kazuph.hateblo.jp/entry/2013/02/04/192358 http //qiita.com/kazuph/items/46e7f665f8c09ec29471 http //inaz2.hatenablog.com/entry/2013/04/30/221348 ssh-agent-wsl https //qiita.com/q1701/items/3cdc2d7ef7a3539f351d socat http //racchai.hatenablog.com/entry/2016/04/14/173000 SocksCap64 https //www.cup.com/staticip/manual/win_sockscap64.html Named Pipe TCP Proxy Utility http //shvechkov.tripod.com/nptp.html https //yamanxworld.blogspot.jp/2011/06/com-ems.html trac http //blog.kyanny.me/entry/2011/11/19/023643 DOS https //goo.gl/rS2qoh https //thinca.hatenablog.com/entry/20100210/1265813598 http //coelacanth-deepsea.hatenablog.com/entry/2013/01/13/162350 https //korokorokoron.hatenadiary.org/entries/2010/03/16 http //ykr414.com/dos/bat.html http //pentan.info/server/windows/cmd/dp0.html https //tunemicky.blogspot.com/2012/03/cmdexe-c.html http //www.atmarkit.co.jp/ait/articles/1306/07/news111.html UAC https //www.glamenv-septzen.net/view/832 fsutil http //www.atmarkit.co.jp/ait/articles/1306/28/news106.html https //blogs.technet.microsoft.com/jpntsblog/2016/08/31/smbandsymlink/ Windows Shortcut File Format https //storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/8bits/The_Windows_Shortcut_File_Format.pdf https //docs.microsoft.com/en-us/openspecs/windows_protocols/ms-shllink/16cb4ca1-9339-4d0c-a68d-bf1d6cc0f943 Android http //d.hatena.ne.jp/moerrari/20170723 http //ottan.xyz/android-linux-noroot-gui-5690/ http //qiita.com/z80oolong/items/4ef119a6af79a9276a0d http //www.mhatta.org/wp/blog/2017/08/06/emacs-on-android/ Keyhac https //sites.google.com/site/craftware/keyhac-ja https //github.com/crftwr/keyhac/blob/master/keyhac_main.py#L7-L21 closure http //www.lifewithpython.com/2014/09/python-use-closures.html?m=1 http //blog.starbug1.com/archives/290 AutoHotKey https //so-zou.jp/software/tool/system/auto-hot-key/introduction/ http //ahkwiki.net/Top http //fxrobot.hatenablog.com/archive/category/AutoHotKey Bat To Exe Converter http //blog.mukairiku.net/2012/10/%E3%83%90%E3%83%83%E3%83%81%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB%E3%82%92exe%E3%81%AB%E5%A4%89%E6%8F%9B%E3%81%99%E3%82%8B-bat-to-exe-converter.html http //www.f2ko.de/en/b2e.php Emacs keybind https //linuxfan.info/emacs-key-theme https //qiita.com/shiena/items/37032aacc241b1333e13 xkeysnail https //qiita.com/mooz@github/items/c5f25f27847333dd0b37 https //github.com/mooz/xkeysnail q-text-as-data http //harelba.github.io/q/ja/ https //www.google.com/search?q=q-text-as-data qq https //github.com/mattn/qq https //mattn.kaoriya.net/software/lang/go/20160805190022.htm Open-usp-Tukubai https //github.com/usp-engineers-community/Open-usp-Tukubai article http //kledgeb.blogspot.jp/2016/07/wsl-31-windows-10ubuntuunityxubuntuxfce4.html https //github.com/Microsoft/BashOnWindows/issues/637 http //www.zdnet.com/article/how-to-run-run-the-native-ubuntu-desktop-on-windows-10/ http //winaero.com/blog/run-ubuntu-unity-on-windows-10/ https //blogs.msdn.microsoft.com/wsl/2016/10/19/windows-and-ubuntu-interoperability/ http //kledgeb.blogspot.jp/2016/10/wsl-51-bashwindows.html http //ascii.jp/elem/000/001/246/1246548/ http //ascii.jp/elem/000/001/250/1250797/ MacOS https //applech2.com/archives/45181430.html https //applech2.com/archives/47447129.html https //blog.amedama.jp/entry/lima-macos-amd64-vm https //zenn.dev/ciloholic/articles/bbc6927ecfbdb4 https //qiita.com/chibiegg/items/eede37345f7058ce604d https //dev.classmethod.jp/articles/intro-to-multipass/ (function(i,s,o,g,r,a,m){i[ GoogleAnalyticsObject ]=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document, script , //www.google-analytics.com/analytics.js , ga ); ga( create , UA-40267130-1 , atwiki.jp ); ga( send , pageview );
https://w.atwiki.jp/marvelheroes/pages/102.html
MARVEL HEROES 1.3 This game update brings Luke Cage, the Hero Synergy System, the Prestige system, new items, and much more to Marvel Heroes (including a complete rework of Iron Man). In the coming weeks, we ll be focusing on buffing heroes who need it and adjusting tuning based on feedback. As usual, please post your feedback in the forums. PRESTIGE MODE A new prestige system has been added to the game allowing heroes to start again at level one (along with a name color change). Visit Clea to buy the “Ancient Gourd of Prestige”. It will allow a level 60 character to restart at level 1. All of your items will be retained and unequipped. All quests may be repeated, but power rewards will not be given again. You will retain all synergy bonuses. Five colors of Iron Buddy pets are available from Clea - only for players of the appropriate prestige level. (Green, Blue, Purple, Orange and Red) HERO SYNERGY SYSTEM The Hero Synergy System has been added to Marvel Heroes. Press V to see open the achievements pane, which inclueds Hero Synergies. A full achievement system is coming this Fall. Adjust and “Apply Changes” in hub or training room. No cooldown or cost to change. LEGENDARY QUESTS The Legendary Quests of Odin have been added to Marvel Heroes! These quests have you travelling throughout the Marvel Universe in order to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot assist you directly due to pressing matters in Asgard, he will supply you with special blessings for your artifacts in order to assist you in combating the effect of the Cosmic Cube. Available starting at level 20. Press L to see them at the top of the mission log. These quests will provide the best experience rate in the game. Provides the only way of earning Legendary Marks of Odin. These are used in crafting recipes in the “Legendary Blessings” section of the crafter. Legendary Blessings A Legendary Blessings tab has been added to your crafter which allows you to craft the following blessings to your artifacts Legendary Blessing of Baldur Legendary Blessing of Fandral Legendary Blessing of Frigga Legendary Blessing of Heimdall Legendary Blessing of Hela Legendary Blessing of Hogun Legendary Blessing of Loki Legendary Blessing of Odin Legendary Blessing of Sif Legendary Blessing of Volstagg These Blessings are the only way to modify your artifacts. Each requires 100 Odin Marks. ZONES X-Defense is still active as a public beta. Data is being collected. Tuning and design adjustments underway, please continue posting feedback on our forums. Midtown adjusted to feel appropriately dangerous. Cow level fixed – Brevik has returned from his short vacation. EXPERIENCE Experience has been buffed in certain story areas (and Midtown) to help normal mode progression. Completing a Legendary Quest will grant an extremely large experience reward and should be the best way for players to level up from an experience perspective. TENACITY Mobs and heroes should have fully functioning tenacity. Tenacity will now be an extremely powerful stat for reducing crowd control times and therefore increasing overall damage. Tuning will most definitely need to occur for tenacity on heroes and enemies over the next week. ITEMS Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor Doom only. Added many new unique items to the game, approximately 40 in total. Good hunting out there! You can now purchase a one-time use Bovine Sector Portal from Clea for 500,000 credits. Six new artifacts have been added to the game! Many existing artifacts have been buffed. Added new Advanced Artifacts to the game! These are high level versions of other artifacts that will allow players to chase down new versions of their favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more coming! Corrected a defect from patch 1.2 where bonus critical damage bonus on some items was still being calculated twice. All remaining items should now be fixed. Most medallions in the game have been significantly buffed and adjusted to be competitive. We did a large analysis pass of which medallions were being used by players and buffed the bottom 75% of medallions in popularity, some extremely. Added a recipe to upgrade a purple item to a cosmic item. Requires level 20 crafter. It will retain all of its attributes and item level, but gets +1 to all skills and a random cosmic affix (it becomes a full cosmic item). This recipe is extremely expensive and is intended to allow players to find a “great roll” on a purple and be able to turn it into a late-game powerful cosmic. Uniques now have a confirmation box when attempting to donate to a vendor. Credits are now a light green color, medikits are now a bandage color, Eternity Splinters are orange. Item powers can no longer proc effects. Item effects no longer benefit from damage rating. Changed costume core crafting to cost 1000 credits per level instead of 1 credit per level. TEAM INSIGNIAS A new item type is now in the game Team Insignias. They have a dedicated item slot. They are allowed to be worn by any hero who has been a member of the team in the past, including “honorary members”. S.H.I.E.L.D. team insignias may be worn by any hero. Every insignia provides an aura. Blue and purple insignias have an additional 1 or 2 random affixes, respectively. Test Center Note These items are still undergoing tuning and testing. Many more recipes are coming in the near future associated with blue, purple, comic and unique items. USER INTERFACE The experience bar is now green. Chat channels (such as social chat) can now hold up to 500 players. Floating Healing Numbers only appear when you have less than 100% health. Some UI improvements to the launcher system. PERFORMANCE IMPROVEMENTS Sped up loading screens in many areas of the game. Reduced stuttering for some low-end video cards. Many small fixes to hero power functionality from a performance standpoint. Improvement to back end AI of loot entities will greatly speed up low-end systems when piles of loot are present. HEROES Luke Cage Luke Cage has been added to Marvel Heroes! With his super strength, unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage is an exciting addition to the Marvel Heroes roster! Iron Man Rework Iron Man has had his powers completely reworked, with new powers, improved options, and some AWESOME new animations! For details, see the post at the end of the patch notes. Black Panther Updated Panther Leap to be faster and more responsive. Black Widow Updated Acrobatic Assault to be faster and more responsive. Captain America Shield Block (when used with Avenging Sentinel) now reflects a flat amount of damage to attackers rather than percentage. Captain America s Defensive Prowess now properly increases the projectile reflection chance while using Shield Block. The reflection angle now matches the damage resistance angle (180 degrees). Captain America s Shield Toss and Shield Ricochet tooltips now display the correct damage of the power. Colossus Metallic Warrior now increases damage rating to all powers, rather than fighting powers. All of Colossus damaging powers are already fighting powers - this change is to clear up unnecessary confusion and allow the bonus to display on the character sheet. Cyclops Rallying Command can now be used when not under the effects of crowd control. Cyclops Optic Explosion now properly deals damage equal to the damage indicated on the tooltip. Cyclops Channeled Blast no longer has variance on damage. As with most DoT powers, it deals the same damage at all times. Human Torch Human Torch s Homing Flares now properly trigger the delay of spirit regeneration when using the power. The power s tooltip now has the Spark tag. Human Torch’s Protective Flames no longer toggles off when you have zero spirit Ms. Marvel Ms. Marvel s Photonic Regeneration will no longer cause her to lose her current target. Ms. Marvel s Stellar Flare now delivers its damage in one packet rather than two. This will cause the tooltip damage to increase accordingly. A bug has been resolved that was causing Stellar Flare s area of effect radius to be reduced. Spider-Man Reflective Web Shield now reflects a flat amount of damage to attackers rather than percentage. Spider-Man s Reflective Web Shield now properly reflects projectiles while active. The damage negation amount now scales correctly with ranks in Protective Web Shield. Both shields now have the proper damage negation values (as listed in 1.2 patch notes). The reflection angle now matches the damage resistance angle (180 degrees). Spider-Man’s Leaping Assault now has a very short cooldown. Spider-Man’s Web Splat now has an increased amount of damage vulnerability Thor Hammer Punch s health-shredding has been increased to 1.2% (from 0.8%), and scales with power points. Thor s Storm Strike chain lightning portion no longer has a damage synergy with basic powers. All heroes have received a free respec for this patch. All channeled powers now have their DPS increased. Black Panther s Panther Leap, Black Widow s Acrobatic Assault, and Deadpool s Stabby Flip will no longer fail to fire their secondary attack upon landing if the target is out of reach. Tooltips for pets now properly indicate what type of damage the pet deals. Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast) now should be dealing full tooltip damage to the first targets hit. Subsequent targets hit by the same bounce power take less damage as intended. The scaling of damage powers has been changed. Powers will now scale higher with power points based on their unlock level, up to rank 20, then scale at a rate equal to other powers from ranks 21 through 40. This will result in powers that unlock early on in a hero’s power tree will be more powerful and more viable in hero builds. The bonus from pet damage , pet health , and pet duration affixes will now properly display on tooltips. Several bugs relate to these affixes not functioning for certain powers have been resolved. Heroes with spirit regeneration powers will no longer regenerate spirit within seconds of using a spirit spending power. To compensate, their spirit regen has been increased. Many of the heroes affecting by this on top priority for buffs/reworks. MISSION CHANGES Midtown Reduced spawn time of super villains in Midtown Reduced maximum number of enemies that can be present for a particular ambush in Midtown; heroes who are defeating enemies very quickly will not notice this change, while heroes having more trouble will not be quite as overwhelmed. Slightly reduced number of possible ambush points to ease up on overlapping ambushes in Midtown. Slightly increased time between enemy reinforcements within each wave in Midtown so as to make Midtown more manageable for solo players. We will be watching metrics closer and expect to be adjusting overall difficulty - as opposed to density - of Midtown by level range. Enemy Changes Heals When Injured affix has been removed from bosses. Electro s Lightning Storm AoE no longer stacks damage if he casts multiple in the same spot Lavamen’s puddles upon defeat can no longer stack. Rhino’s charge arrow is now much more prominent. Pyro’s Rain of Fire warning is much more prominent. Doop should now be easier to target. IRON MAN REWORK Energy Beams Hovering- After continuously walking for a short period of time, Iron Man will activate his jet boots and hover along the ground. This will persist until you stop moving or attack. In the future, this new hover feature will be implemented on other heroes who have a long history of hovering rather than walking across the battlefield. Iron Man s power trees have been rearranged with new powers. All powers have received adjustments in regards to tuning values. Repulsor Ray- Now deals 25% additional damage if you have a Force Shield active. The visuals have been improved to be more beam-like. Unibeam- Iron Man now diverts a portion of his shield s energy to his arc reactor, powering up the Unibeam even further. You can still use the power with no Force Shield. The Unibeam s charge time has been set to a flat 1 second, to resolve player confusion around the charge time and make the tooltip damage more clear. Repulsor Barrage- Power points now increase Repulsor Barrage s base rate of fire. Freon Ray - This power has been removed, and Coolant Blast has taken its place (see below). Pulse Bolt– Pulse Bolt now pierces through targets and pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been significantly increased. Arc Reactor Enhancement (formerly Reserve Power)- No longer provides passive defense (moved to another power). Now provides a minimap radar tracking passive, and increases the damage of beam powers based on your maximum spirit. The power now resides in the Energy Beams tree. Disruptor Beam- The visuals have been improved to be more beam-like. Laser Devastation- A new power for Iron Man s Energy Beams tree. I ll let you guys see this one for yourselves... I think you should lead with this next time. Iron Man s Defense Shields tree is now Defense Systems , and contains both defensive Shield powers, and Iron Man s melee/close range powers. Force Shield- Force Shield is now the only shield power available to Iron Man (Reflective, Kinetic, and Energy Shields have been removed). While active, the shield increases your defense. The maximum amount of shields per point has been increased. Hyper-Velocity Charge- Now increases Iron Man s attack and movement speed for a short duration after charging. Now resides in the Defense Systems tree. Shield Shutdown- This power has been removed, and its functionality has been merged into Shield Overload (spirit regen) and Force Shield (defense with shields). **Shield Overload **- Now restores a percentage of your maximum spirit when detonating the shield, and consumes only a portion of your maximum shield reserve. The bonus damage is no longer based on how much damage your shields have taken, but based on the amount of shields it consumed instead. The area of effect radius and the visuals have been increased, and the power now has a brief cooldown. Overloading also clears Iron Man of any crowd control effects. Voltaic Punch- A new basic power for Iron Man s Defense Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches that deal increased critical damage. Jet-Assisted Slam - The area of effect radius has been increased. Now resides in the Defense Systems tree. Coolant Blast- A new power for Iron Man, which has replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant systems at enemies in front of him. Enemies who stand in the blast for too long will be frozen. In addition, Iron Man s melee powers deal double damage against frozen enemies. Adaptive Defenses (formerly Shield Recharge)- The thorns component of Reflective Shield has been combined into Adaptive Defenses. While your Force Shield is active, enemies that strike you in melee combat will take damage. The power still restores your shields over time. Death From Above - Now has scaling knockdown duration with power points. Now resides in the Defense Systems tree. Tech Gadgets Wrist Rocket- A new power for Iron Man s Tech Gadgets tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a wrist-mounted launcher, which explodes on targets and ignites them, dealing damage over time. Missile Salvo- Has been replaced with Wrist Rocket, and an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo, but has more targeting options. Micromissiles- Micromissiles now fire in a much quicker burst, and can be used on single targets for a burst of damage, or against no target and the missiles will seek out and track targets on their own. Micromissiles now hit targets in a small AoE, similar to the splash damage formerly provided by Missile Salvo. The power now has a brief cooldown, but fires more missiles in one burst. Missile Control System (formerly Automated Missiles)- This power has been redesigned. It is now a passive which increases the critical rating of your missiles, and has a chance when firing any power to launch a missile. System Reboot- A new power for Iron Man s Tech Gadgets tree. This passive will engage Iron Man s self-preservation systems when Tony is reduced to zero health, resuscitating his vitals and dealing damage to his attackers. Passively increases Iron Man s defense, which formerly was attached to Reserve Power. Deployable Medic- A new power for Iron Man s Tech Gadgets tree. Iron Man throws a device to a target location, which deploys a combat medic drone. The drone heals anyone who stands in its area of effect. Jericho Bombardment- A new power for Iron Man s Tech Gadgets tree. Iron Man paints a target area for satellite missile bombardment, raining missiles down on anyone who stands in the blast radius. House Party (Ultimate Power)- The drone suits summoned by House Party have been enhanced with AI. They will now follow Iron Man and pursue targets on their own. The Shotgun armor has been refitted with the new Coolant Blast, rather than Missile Salvo. http //forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes Loot and Experience (Original new post) Loot Notes Almost every medallion has been buffed, some radically buffed. The rate of purples, cosmics and uniques has been increased from normal enemies in all zones. Killing the normal trash mob enemies in a zone is a very good idea. Approximately 20 artifacts now have a Advanced version and will drop at high levels (including level 60). There is a recipe to upgrade a purple to a cosmic (includes a random cosmic effect and +1 to all skills and yellow name - keeps all affixes). There are many new unique items, including a unique torso slot item for every hero. Items with grant ranks in a power will be much stronger. Experience Notes Legendary Quests now award significant experience rewards upon completion. The goal of these is to make them an extremely efficient and enjoyable method of leveling a hero. Experience in midtown increased. (approximately 10-20% depending on level band) Experience in story mode zones increased by the same. (When combined with Legendary Quests that often take heroes to story modes, this should result in very strong experience).
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ネットワークに戻る RFC2616概要 HTTP/1.1 RFC6265概要 HTTP状態管理機構 パーセントエンコーディング(URLエンコード) URLで意味を持つコードと混同する日本語などのバイナリや特殊記号を16進形式にして、先頭に%を付加した文字に変換する。正確に言うと、非予約文字、予約文字以外を変換する。 項目 説明 非予約文字 ASCIIのコード範囲内の英字(大文字・小文字)、数字、ハイフン “-”、ピリオド “.”、アンダースコア “_”、チルダ “~” 予約文字 URIを表す符号。ASCIIのコード範囲内のコロン “ ”、スラッシュ “/”、疑問符 “?”、シャープ “#”、角括弧 “[”、“]”、単価記号 “@”、感嘆符 “!”、ドル記号・ペソ記号 “$”、アンパサンド “ ”、アポストロフィー・シングルクオート “ ”、丸括弧 “(”、“)”、アスタリスク “*”、正符号・加算記号 “+”、コンマ “,”、セミコロン “;”、等号 “=” name=%E8%8F%85%E7%9B%B4%E4%BA%BA UTF-8で、%E8%8F%85:菅, %E7%9B%B4 直, %E4%BA%BA 人 x-www-form-urlencoded(URLエンコード) POSTのフォームデータをエンコードする。%を付加する方式は、パーセントエンコーディングと同じ。パーセントエンコーディングの予約文字も変換している スペースは"+"に変換。Javaのソースを見ると、英数字、"-","_", ".","*"以外を変換する BASE64 Wikipediaより データを64種類の印字可能な英数字のみを用いて、それ以外の文字を扱うことの出来ない通信環境にてマルチバイト文字やバイナリデータを扱うためのエンコード方式 7ビットのデータしか扱うことの出来ない電子メールにて広く利用されている A–Z, a–z, 0–9 までの62文字と、記号2つ (+ , /) 、さらにパディング(余った部分を詰める)のための記号として = が用いられる 76文字ごとに改行コードが入る Cookie Wikipediaより クッキーを設定する際、どの要求に対してクッキー情報を送り返すのか、URLの範囲を指定する。 規定値は、クッキーを設定したサーバに対するすべての要求であり、対象を広げることも狭めることもできる。ただし広げる場合でも、トップレベルドメインより狭い範囲でなければならない。 またクッキーの有効期限は、通常はブラウザを終了するまでだが、指定した期限まではブラウザを再度起動しても保持されるように設定することができる。有効期限の情報も、サーバからブラウザにクッキー情報を送信する段階で付加される。 無期限という設定は出来ない。 詳細: http //www.studyinghttp.net/cookies リクエスト 全てテキスト。行(CRLF)で区切られる。 フォーマット リクエストラインは1行。ヘッダは複数行。 大項目 小項目 説明 リクエストライン メソッド GET,POST,PUTなどのどれか。 リクエストURL リクエストを処理するURI プロトコルバージョン HTTPのバージョン。【例】HTTP/1.1 ヘッダ HOST リクエスト先のホスト名。必須項目 空行 POSTのときにヘッダの終了を示すために挿入される メッセージボディ POSTのときにリクエストデータを出力する 【例】 GET http //example.jp/31/31-001.php HTTP/1.1 リクエストライン Host example.jp --+ User-Agent Mozilla/5.0 (Windows NT 5.1; rv 2.0.1) Gecko/20100101 Firefox/4.0.1 | Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 +-- ヘッダ Accept-Language ja,en-us;q=0.7,en;q=0.3 | Accept-Encoding gzip, deflate | Accept-Charset Shift_JIS,utf-8;q=0.7,*;q=0.7 | Keep-Alive 115 | Connection keep-alive | Referer http //example.jp/31/ --+ Accept-CharsetでShift-JISの品質係数が1であるため、サーバは、Shift-JISでエンコードしたメッセージを返す。 POST http //example.jp/31/31-003.php HTTP/1.1 リクエストライン Accept image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/vnd.ms-excel ヘッダ Referer http //example.jp/31/31-002.php Accept-Language ja User-Agent Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; Inf oPath.1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Content-Type application/x-www-form-urlencoded Accept-Encoding gzip, deflate Host example.jp Content-Length 65 Connection Keep-Alive Pragma no-cache name=%E8%8F%85%E7%9B%B4%E4%BA%BA mail=kan@aaa.jp gender=%E7%94%B7 メッセージボディ Hostヘッダ HTTP1.1では必須。POST/GETでのURIにHOSTを指定していなかった場合、Virtualホストを特定できない。そのためHostヘッダにHOST名を指定する。URIにホスト名があって、Hostヘッダにもホスト名がある場合はURIを優先する。URIにホスト名を指定することを強制すれば良いような気がするが。 Referer ヘッダの一種。リンク元のURLを示す。あるWebページのリンクをクリックして別のページに移動したときの、リンク元のページのこと。 改変、削除される場合があるので正しくリンクを示しているとは限らない。 セキュリティ上、問題となるのは、URLが秘密情報を含んでいる場合。たとえば、URLがセッションIDを含んでいる場合。なりすましに使われる可能性がある。 【例】 GET http //example.jp/31/31-002.php HTTP/1.1 Accept image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/vnd.ms-excel, application/vnd.ms-powerpoint, appl ication/msword, application/x-shockwave-flash, application/x-ms-application, application/x-ms-xbap, application/vnd.ms -xpsdocument, application/xaml+xml, */* Referer http //example.jp/31/ Accept-Language ja User-Agent Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; Inf oPath.1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding gzip, deflate Host example.jp Connection Keep-Alive http //example.jp/31/のHTMLのaタグからリクエストが発生したため、Refererヘッダがつく。 レスポンス 全てテキスト。行で区切られる。 フォーマット ステータスラインは1行。ヘッダ、ボディは複数行。 大項目 小項目 説明 ステータスライン プロトコルバージョン ステータスコード 1XX 処理継続、2XX 正常終了、3XX リダイレクト、4XX クライアントエラー、5XX サーバエラー テキストフレーズ レスポンスヘッダ Content-Length ボディのバイト数 Content-Type MIMEタイプ; charset=エンコーディング 空行 ヘッダの終わりを示す ボディ 【例】 HTTP/1.1 200 OK Date Wed, 04 May 2011 04 51 51 GMT Server Apache/2.2.14 (Ubuntu) X-Powered-By PHP/5.3.2-1ubuntu4.2 Vary Accept-Encoding Content-Length 20 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type text/html; charset=UTF-8 body 13 51 /body Content-type メディアタイプを示すエンティティヘッダ(メッセージボディに対する付随情報)。type "/" subtype *( ";" parameter )であらわされる。text/html; charset=utf-8など。charsetを追加すると出力の文字コードを示す。HTML文書にapplication/octet-streamを付けると、 多くの場合、Webブラウザはそれをダウンロードするか否か問い合わせるようになる。 Apacheの場合は、httpd.confの以下の設定でcharsetを指定する。 AddDefaultCharset UTF-8 Tomcatでは、JSPのpageディレクティブで設定する。 %@ page language="java" contentType="text/html; charset=Windows-31J" pageEncoding="Windows-31J" % http //www.atmarkit.co.jp/fjava/rensai3/mojibake01/mojibake01.html 参照
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test -- (chano) 2005-09-09 20 47 12 すごー!すごー!すごー!カコイイ!! -- (ふぁい) 2005-10-19 17 42 29 わぁいwふぁいさんもお仕事落ち着いたらUO遊びに来てね!いっしょにボス行こう♪ -- (chano) 2005-10-20 06 23 24 うーん、日々更新してるんだね。感謝感激です。 -- (Cristal@K) 2005-10-21 19 33 07 わぁい、見てくれてるんですね^^うれしいです♪ -- (chano) 2005-10-22 08 13 41 マジックアクセ追加ありがとー。プロパってどれかひとつなのね~。(ToT -- (Cristal@K) 2005-10-23 04 24 52 どれか1つなのはそのアクセ特有のプロパで、それ以外にランダムでプロパつくのですが、わりとショボめなんですよ;w;だから宝石すごい使うし、モンス戦利品でつかないプロパのを狙って作らないとショックうけそうです>w<b -- (chano) 2005-10-23 15 13 36 毎日見てます^w^ -- (ヽ(゜∀゜ヽ ≡ ノ゜∀゜)ノ) 2005-10-24 22 31 38 めぐりさんもありがと~。分かりにくいとこあったら言ってね^^ -- (chano) 2005-10-24 23 45 07 誤植発見、Summoningの木材のとこがIngotになってるぽ。 -- (Cristal@K) 2005-10-25 14 04 49 直しました^^ありがと~クリさん -- (chano) 2005-10-25 17 32 07 ぉぉお、クリダンの鍵の対応表追加されてる!仕事早いわ、ちょー見やすいわ、あーもーケッコンして下さい。 -- (Cristal@K) 2005-10-28 16 30 55 どもども載せてみました^^クリさん、だんだんイメージが変貌してるよw -- (chano) 2005-10-29 10 38 04 Trismanの項に召喚生物の一覧を追加できないものでしょうか?現在確認できたものはChicken,Cow,Goat,Great Hart,Lava Serpent,Panther,Sheep,Vorpal Bunny,Walrus,Ant Lion,Bake Kitsune,Bogling,Bone(Skeletal) Knight,Doppleganger,Frost Spider,Wailing Bansheeです。まだ他にも見た事のある方がいらっしゃれば是非追加もお願いしたく思います。 -- (追加のお願い) 2005-12-26 11 44 27 ご要望ありがとうです。召還生物リスト追加してみました。また、私のほうでも確認できたら追加してみますね^^タリスマンのページ誰でも編集できるように設定を変えました。もしHTMLがわかる人は、追加してくださってもかまいませんし、こちらのコメントページで教えていただければ、私の方でまた追加していきたいと思います! -- (chano) 2005-12-27 13 06 00 素晴らしいデータですね!参考にさせていただきます。 召喚タリスマンですが、Bullfrogも良く出ますよ。(色が違うのが出ますね。牛とかもかな?) -- (こすもす) 2006-02-17 16 15 52 こすもすさんはじめまして^^Bullfrog追加しました!報告どうもありがとうです! -- (chano) 2006-02-21 19 55 36 Nice page greetings to all in this guestbook! 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Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
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Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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